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Old 09-28-13, 06:07 PM   #209
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
I tried something like that before with torpedo tubes, i got CTD...That' why i created new .sim file for torpedo doors animation and copy wpnsubtorpedo (you know what i mean) controller into newly created file. Result was, all the tubes was present and you could fire torpedo but without aiming capabilities . This actually gave me an idea to somehow use this feature an make something from that. If i could not destroy torp tubes, maybe i could destroy TDC...Will see..
The wpnsubtorpedo controller is actually more complicated than other controllers: it controls many torpedo-related features, and applying to all the torpedo tubes in a submarine, it must be placed on the main unit. By assigning it to a single torpedo tube model, you would end having multiple iterations of the same controller working at the same time, one for each tube, which is meaningless
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