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Old 09-26-13, 01:39 PM   #183
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
I've noticed that all conning tower entries are located in UnitParts2VII*.upc (UPCdataGE/UPCunitsdata) file. There are one entry for every tower upgrade with bunch of options...Is that what you mean or something else?
Yes, they could be what I was looking for, but where are the reward cost settings? can we set availability dates for them as for other upgrades?

I was waiting for a group of settings like these ones which are used in UpgradePacks.upc's upgrades:

Code:
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-01-01, 1943-10-01, 4000
UnitUpgradePackIntervalOptions2=1943-10-01, 1944-03-01, 2000
UnitUpgradePackIntervalOptions3=1944-03-01, NULL, 1500
Quote:
Originally Posted by vdr1981 View Post
Gap, what is goddamn "NULL" thing ?
Which one?

Quote:
Originally Posted by vdr1981 View Post
We do not need to change damage boxes location, those periscopes animations from common folder are just an eye candy!
No, unlike animated torpedo tubes, periscope bodies own a PeriscopeStationController and an InteractionContext each, and it is likely that damage on them would result in a loss of functionality

Quote:
Originally Posted by vdr1981 View Post
Code:
[UserPlayerUnit 1.Compartment 4.EquipmentSlot 4]
ID= EqSlotAtackPeriscope
NameDisplayable= EqSlotAtackPeriscope-EquipmentSlot-Name
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, EqpAttackPeriscope
ExternalNodeName3D= atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors
ExternalDamageZoneTypeID3D= 26
GUIPlaceHolderIndex= 6
GeneralDescription= EqSlotAtackPeriscope-EquipmentSlot-General-Description
TechnicalDescription= EqSlotAtackPeriscope-EquipmentSlot-Tehnical-Description
This is from main sub upcge file...
Like i said before, it looks like it's just about proper linking in UPC files... We have also similar entries in UnitParts2VIIA.upc file...
Now we should discover how "Equipment slots" are associated to their respective bones in the boat 3d model. Understanding it would be a step forward into the possibility to add new equipments

Last edited by gap; 09-26-13 at 02:18 PM.
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