Allow me to explain something about GWX that many seem to miss.
GWX Dev's did not create all the things included! We took (With permissions) Community developed mods, blended them all together,
added the GWX Teams stuff, and released an easily installable package.
That was tested by a group of dedicated testers that had little idea of what we were doing. The best way to find any bugs is to NOT tell people where to look for one! Why do you think Game devs do open Beta testing?
One way I did testing for a deliverable package was to get a good install,
then compare files to a stock install. Any different files were noted and compiled into a simple installer.
Any options were delivered as additional mods for JSGME to install.
That sounds simple but when working with people all around the World with different ideas?
It gets real complicated real fast!
You need that one person with a vision and the personnal relationship skills to combine it all and kick to the curb anything that wanders from the final Goal.
Kpt. did an outstanding job at that so GWX is almost annoyingly pointed at when Super Mods are brought up.
Do I agree with many posters that installing the Super Duper install list is a pain?
Oh Hell ya! I tried to test for Neal and gave up!
If GWX had tried to release that way I'd have been the first to slam it and walked away.
JSGME has it's place and can do wonderful things with the last release.
But you need to know how to use it.
An exe file that does it for you like GWX does?
The bitching would go WAY down.
OK. Ignore me now as I'm working on animation problems.