View Single Post
Old 09-23-13, 06:27 AM   #63
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by plj View Post
Meh .. I'm being stupid ...


I mean the .dll files TDWFileUtils.dll and TDWUtils.dll .. but I doubt they are changed now .. and I should be paying more attention :p

I am using the JSGME method to put the generic patcher stuff into my game .. as per instructions found here, adapted a little for missing files the new patchers looks for.

I went on the assumption that needing them means changing them .. which seems to be in error :p
Quote:
Originally Posted by Sjizzle View Post
this 2 .dll's from game folder must not be overwrite by the patcher.... that's why i say do not enable the patcher with JGSME.... the patcher it's a stand alone application .... somewhere TDW mentioned that i can't find it where but when i will find it than i will show u ...
Sjizzle, you are misunderstanding the method suggested by Trevally and correctly used by plj. He didn't say he enabled the patcher with JSGME. Ig I got him right, he only made a copy of the files affected by TDW's patches, patched them, and enabled them using JSGME as if they were a normal mod. Since no other mod affects the same files, file conflicts or mod order are not an issue. To my understanding, following the above steps hasn't any side effect and it is the best way to keep stock files clean, in case TDW changes patcher version or something goes wrong during the patching process.
gap is offline   Reply With Quote