Quote:
Originally Posted by JoeCorrado
Pretty interesting information here in an old research thread about ASW capabilities; if you hadn't seen it:
http://www.subsim.com/radioroom//sho...2&postcount=10
My perspective, as one who "plays" SH for entertainment and relaxation value is that I would prefer to avoid the instant death ending. A little suspense, uncertainty and drama are all enjoyable enough- but for me, it much better to be stalked, harassed and dismantled over time than to be gone in a second with the SH version of a guillotine dropping. I hate that as much as a CTD...
Looking forward to your mod and looking for the current version now.
|
Mod is in SH 4 Gameplay section of downloads.There is post in the SH 4 forum with a link to it as well. Yes, the sudden death was always a bit gamey for me.Subs were lost to depth charges it was because they were crippled and sunk beyond crush depth.The Lagarto appears to be one of those rare cases where a lucky depth charge landed right near the hull and blew a hole in it, she sank to the shallow bottom of Gulf of Siam where she rests today.Why didnt the crew make it out? well 350 or so feet down, flooding was probably instant, gas etc likely. The Tang went down from torpedo hit, Only a few made it out.
I just about have it worked out where death blows are highly unlikely yet charges are still a real threat.Working on making the sub flood like in Travellers mod where it sinks from surface if flooded.Trying to find what files controls pump speed for pumping water out, its way too slow.A flaw in the game is inability to compensate for flooding.