Quote:
Originally Posted by skip
Firstly I just want to say that I really wish you well with this new project of developing your own naval sim, these types of niche games are sorely missed and I really hope you succeed.
But I cant help but be a bit annoyed that this mod you've been working on for nearly 3 years for silent hunter 3 will probably not be completed and what is done will only be released if your kickstarter project is successful. I would have preferred that you finished this mod and sell it if possible to those willing to buy it ( I would ) and then move on to the new game I am sure you would have the community's full backing for the new sim especially as they would be able to see and play an example of your work with the HAHD mod and experience what you are capable of.
I just feel that all the waiting was for nothing, don't get me wrong I will probably contribute to the kickstarter but am just annoyed that the wait will now be even longer. lol I'm an impatient man cant help myself.
By the way before you go down all these other different sims of planes and battleships and so on, Would recommend only focusing on the U Boat campaign initially and getting that right before branching off into other sims and campaigns. Perhaps release the other stuff later as payable mods. If they were done right I would certainly pay for extra mods. I've purchased every DCS mod released to date... but that's just my 2 cents.
Do you have a rough idea of a projected release date ?
Will all the work you have done so far be able to be ported to the new game ?. certainly hope so would be a shame for it to go to waste.
Best of luck and despite my negative post wish you and your team the very best. Will definitely check out the kickstarter when up
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Hi Skip,
I understand your disappointment toward U-boot_hahd but such an opportunity often happen only once in a life time and it was very frustrating to have all those limitations from an aging game engine when we have so many great assets already done.
But i think you have us wrong on one part in your message since U-boot_hahd will not be abandon if the campaign failed but will be release later on.
And if we are successful with the campaign just read the late posts in the U-boot_HAHD thread and you will see that U-boot_hahd will also get to be release in separate modules include probably in Manos environment pro if Manos approve this method.
As for the waiting nobody who follow us since the beginning is loosing anything in the process since every single assets build is re usable for Atlantic Warfare.
Finishing U-boot_HAHD before starting Atlantic Warfare was unfortunately not an option since it would required another 6 months and i simply didn't have the time available to do it since paying the bills was a priority.
Atlantic Warfare will not be base solely on u-boats operations since one major reason is obvious here to grab a wider audience, what i mean is that put yourself in a person shoes who suffer heavily and have lost relatives because of the u-boats operations i dont think that person would be very tempted in incarning a u-boat captain and sink their own side.
So that why Atlantic Warfare will offer playing both side allied&axis force and it would also bring a lot of re-playability since you can enroll in both side and even play as a pilot.
We have no worry about implementing surface ships, submarines&aircrafts because we have already a lot of assets done for that purpose that no one is aware so far mainly surfaces ships and aircraft's with full instrument cockpit ready and rig.
Approximate release date is set to fall 2016 but will depend on our funding campaign success if we have the funding we will hired more people so it will speed up the production.
And don't worry your post was not a negative one but more a positive critic that we appreciate.
Regards the
Atlantic Warfare team