09-18-13, 05:13 PM
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#8
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Navy Seal 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Originally Posted by Michal788
I need help i can't delete subset 1.
Subset 1 is the ladder isnt?
Can you help me?
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Quote:
Originally Posted by gap
I used to know the property controlling whether a mesh is visible or not, but I cannot find it anymore 
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Found it at last! Follow the below instructions please:
- Run GR2 Editor and, if you are using it for the first time, set the SH5 install path from the 'File' menu.
- Once done, open the GR2 file from silentmichal's mod containing the object you want to remove. Depending on the complexity of the file, loading can take a while but (at least on my rig) never more than 10-20 sec, often much lesser.
- Sometimes, on opening files GR2 Editor asks you if you want to add some essential strings to the file loaded in memory; press 'yes' to confirm.
- At this point you should see the meshes contained in your file, previewed in GR2 Editor's viewport. Pan and magnify the view so that you can clearly see the object you want to make invisible. Panning is made by pressing the Left/Right/Pg Up/Pg Down arrow keys on the numeric keypad of your keyboard, or by dragging the mouse with the left button pressed; Zooming is made by pressing the Up/Down keys (numeric keypad), or by dragging the mouse with the right button pressed.
- When you are satisfied with what you can see, select the 'Bones' tab, and make sure that the 'Show' checkbox (bottom left corner) is unchecked.
- Go then to the 'Meshes' tab, and look for ladder meshes in the tree view. When you select a mesh (by clicking on it with the left mouse button), it gets highlighed in the viewport; this should make your search much easier.
- When you have finally found the desired mesh, make sure that the checkbox on its left (tree view) is checked, click on its name with the right mouse button, and select 'Edit bone binding(s)' from the following contextual menu.
- Take note of the bone name(s) highlighted in the following window (usually it is one bone, and it matches the name of mesh that it refers to).
- Go back to the 'Bones' tab, check the 'Show' checkbox and locate in the tree view the bone name you had previously written on paper.
- Check the check box on the left of the bone name, click on it with the right mouse button, and select 'Edit'.
- In the following window, expand the 'ExtendedData' section, look for 'MaxProperties', expand it, and locate the 'Hide' property.
- Right click on the above property, select 'Edit', and change the setting from 0 to 1.
- Close the property editing window, click on the 'Store' button of the 'Changes' section, and select 'Save' from the 'File' menu.
Easier done than said.
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