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Old 09-17-13, 04:26 AM   #5
Lexstock
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Join Date: Jan 2013
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Quote:
Originally Posted by plj View Post
I'm not sure what you did and how, but:

I've just recently (3 days ago) installed Sober's modpack. I used:

Sober_all_n_one28082013 for the mod files, and had to rename/add a few entries to make them match the MEP file I used: sobers 1500 03092013

I used the .exe patcher to add all changes except realistic torps, as that would give me 1 out of 8 working torps, and 7 duds, circle runners, off course, etc. .. it would be more effective to just ram them.

I did it slightly different tho:

1. Fresh install of SH5
2. copy JSGME.exe to install dir
3. Run JSGME and close after creating default folder
4. Copy unzipped all_n_one file to the newly created MODS folder
5. Load MEP file
6. Check MODS dir for slightly different name of missing mod (version number) and either rename, or get the missing mod from the download area
7. When all errors cleared, I copied sh5.exe and all the needed .act files to my TDW folder, residing in my MODS folder (created by JSGME)
8. Used the patcher, then installed it as last mod
9. Change config files as desired/proposed
10. run game

This gave me 0 CTD's so far.
I'll try it your way as well then. But I've read you shouldn't add the patcher as a mod because it's a standalone thing?
Also, I first bought SH5 on steam back in the day, and afterwards got a disc version. So I had removed the steam version (and all files related to SH5) and installed it from the disc. Could this be causing an issue?
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