Quote:
Originally Posted by Red October1984
The Radar is optional. You get that with a plane upgrade...but the waypoint markers can't be removed I think...
Those don't bother me as much as the detection markers around the crosshair. 
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As nippelspanner said, you can turn off certain elements of the HUD. I have mine set to auto hide, so for the most part it's not there. If you play with the perfectionist difficulty it's pretty much like playing Chaos Theory with a little more control over your character.
As for the Ironside aspect, I think the acting benefit they supposedly got from switching over is negligible. There are times where the new guy can pull of Ironside, but for the most part I think he sounds too young and feels like he is missing the sarcastic charm.
One of the biggest flaws I had is that I played through the series again before playing blacklist. While certain titles changed the controls slightly it was pretty much the same. However going from Conviction to Blacklist left me fumbling for a little bit trying to adjust to the new controls, while they add a lot of flexibility and unique options(the ability to toggle fire mode on assault rifles for example) they seem counter intuitive to what I expect from SC. However this is just a console problem as you can probably customize your controls on PC.
Another gripe is that certain side missions are the same thing just on a different map. While they have story contextual stuff, they seem a bit weak.
And this is surprising for me to say, since I don't especially care for multiplayer in my story/console games, but the Spies vs Mercenaries is pretty damn fun. One side plays as the spies from a 3rd person perspective, and the other plays as mercenaries from FPS perspective with alien-esque motion sensor(red dot appears on it with beeping sounds when someone is moving in front of you). In classic mode the spies have to capture data terminals while the Mercs have to defend them. After 4 minutes, teams switch.
One of the most notable things to multiplayer is the dynamic lights generated by the mercenaries flashlights. Not something you really notice in single player because your character doesn't generate light.
For the most part this is a pretty good game, with a few small hiccups.