Quote:
Originally Posted by vdr1981
O yes they do...It's one large zone for better "damage collecting"... 
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not in your screenie. In any case, making damage boxes bigger than their owner objects won't help. Collisions are detected at the 3d model/3d collion model and at the collision spheres level. The game look at boxes only
after having detected a collision.
Quote:
Originally Posted by vdr1981
And also , why so many scopes in sensor.gr2? Shouldn't there be only two?
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[1 type VII attack scope + 1 type VII observation scope + 1 type II scope] x 2 (regular shape and twisty shape) = 6