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Old 09-11-13, 12:40 PM   #7
Armistead
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Join Date: Dec 2008
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Quote:
Originally Posted by Rockin Robbins View Post
Exacty right, and exactly why modders are completely unable to please everybody. Every move has an intended consequence, and at least three unintended consequences. Two of them are bad.

But I agree with CapnScurvy on this one. RSRD is the best we have right now. Editing the merchant files and leaving the warship task forces alone could result in a mod with enough random behavior to feel much more real.

The problem of history is in what it does not record. No record does not mean it didn't exist. But our recreations, based on the very incomplete history we have, yield unrealistic results if we require documentation.

Documentation is sufficient to establish that something probably existed, but insufficient to show that something did not exist unless the documentation itself states that it did not exist. We waste a lot of time pretending that it is sufficient for both.
Honestly, I don't care for single merchants, don't even attack them, deleted most the files.

Here is what I can't quite figure, how groups respond when you're found out. More than not they simply slow down and do that damn silly helming, more rare, the ships will split in all directions, different speeds, while the escorts hunt, then regroup. This is great behavior. My PC with all my SH stuff blew, so can't do anything right now, but was testing some. I do seem to get different behavior if I set some merchants to elite, some poor, but not sure why. I thought ratings only effected the amount of sensor used, not quite sure if they effect other values or how connected to code.

The same with TF, how silly for them to slow down when they know you're there, but not always. Take RSRD's Kurita in the Bern, you attack it, it doesn't slow, keeps it high speed, think 22kts, so you really get one chance.

I also hate how if you damage a ship, the entire group often slows to match it's speed, but not always, many times they leave the ship behind.

Back to that helming, it hardly does nothing, I wish there was some way to increase the legs to a longer zig.

Hate Lurker left, RSRD is what it is, it needs a total update. The only way to do it properly is to touch 80% of the files, when you're done, you've overwritten RSRD so much, better to just add the few remaining files in your mod and not load RSRD. As far as I know, no one can get permission to rape and rework his mod.

I like my version of RSRD, edited all the crew ratings, added several ships, 100's of hard convoys, made most ports impossible to infiltrate, very strong subkiller groups, etc...
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