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Old 09-10-13, 04:40 PM   #11
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,146
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I once had the same idea" not enough traffic in RSRD" as well until I learned how it works. The game is meant to be historical, sure lacks traffic in some areas, which i have added but there is more than enough traffic in RSRD at proper times.Luzon straits is pretty busy, must be missing traffic somehow.Yes, early war there are not many convoys(japanese didnt run many convoys then) but plenty of singles. Late war such as after april 45, traffic is slow, as it was.

My advice is to open up there layers, itll give you an idea of the shipping lanes.Not cheating as skippers were given intel on shipping lanes before patrol. Cheating would be running the sim through with the time filters to see movements but getting an overview of the shipping lanes in that time period.

Something it took me a while to figure out also, RSRD often seems to give you orders to a dry area but lurker knew his movements and there was a point.Example, I have been assigned to dry areas just off the main traffic lines and bored for 30 days of patrol, then boom, a task force rolls through and I end up bagging a carrier or heavy cruiser.Worth the wait? Absolutely. This is where the simulation aspect comes in.Lets face it, every boat did not always get a hot area on every patrol.Even in 1944, the busy year for US subs, not all had oustanding patrols, yes it was easier.The boredom is portrayed punctuated by moments of excitement. I thought this was not intentional but after it's happened a few times and I took a peak at the TF layers, compared them with the orders given at certain times, lurker did this on purpose.

Much like real life submarining, RSRD requires PATIENCE.
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