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Old 09-10-13, 02:36 PM   #3773
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Targor Avelany View Post
Let me go step by step how I am generally importing a mesh:

1) Export mesh in triangles w/ inverted Z & Y axes from whatever program I am using. All the normals, mtl lib & etc included.
2) Find the file (let's say balloon.obj & balloon.mtl) I do Ctrl+C & Ctrl+V to get balloon_Copy.obj & balloon_Copy.mtl, after which I rename them into balloon_AO.obj & balloon_AO.mtl. Note, I don't actually change anything in the files.
3) Go to GR2 Editor, load GR2 file I want to work with, go to the mesh and select Import:
a) non-strict
b) everything is selected, inlcuding AO data.
4) Import.

This is my general walk through for import. Try this, see what happens.
This is exactly the method I have used so far, except for inverting Z & Y (which anyway, under your suggestion I have tried yesterday, but without results) and for importing the AO map which, in the case of the balloon, I have skipped since its AO texture is overlayed to the diffuse texture. Nonetheless the lighthouse got a separate AO map and, while I was working on it, I imported both the diffuse and the AO models I had previously created. Result: both maps were messed up along their borders

It must be some kind of obj file formatting which is required by TDW's tool and not supported by wings
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