I have got a problem inporting my barrage balloon model into GR2 Editor; UV coordinates get all messed up.
My UV map seen in Wings 3d:
Wings 3d obj export options:
GR2 Editor inport options:
The UV map inported into GR2 Editor:
The model is rendered with correct texture mapping both in Wings 3d and in Softimage Mod Tool, but evidently not so in GR2 Editor. Latest versions of Wings 3d and GR2 Editor used. I have the same problem with the lighthouse model I had been working on until recently.
Targor, Michal, privateer, are you there?

What am I doing wrong?