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Old 09-07-13, 01:51 PM   #4
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
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The bad thing is that there isn't a single real attack that went anything like that. After all that means that you'd have to be in a VERY NARROW range of AoB to be able to attack the convoy at all. Odds of even being in a position to make it happen approach zero.

Then the thing of waiting at depth for the lead escort to pass over and then emergency blow to get to periscope depth in attack position just never happened. Ever. It turns simulation into a cheap quarter video game. And blowing all those tanks in real life would make enough noise that EVERYBODY would instantly know where you are.

I'll still give it a go if I get lucky to be well ahead of a convoy when I sight it. Man, I liked TMO 1.9 and previous version of RSRD a lot better. Difficulty is not the same thing as realism. I have Japanese destroyers in October 1942 with abilities end of the war allied destroyers would have died to have. Difficulty is much greater than SH3/GWX. The game has become unescorted merchies only can be attacked. You might plug a DD if you're lucky for a couple hundred tons...
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