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Originally Posted by Targor Avelany
I saw that post  Awesome and I'm very curious how it works.
Also, I haven't seen TDW reply to it yet.
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Let's hope that TDW will be soon in the right mood to resume working on his awesome tool
Quote:
Originally Posted by Targor Avelany
In regards to backups & broken chains - yep, completely true. It is very tedious sometimes. That is why I, generally, try to select a unit that has close number of meshes/texture maps to what I require to minimize that risk.
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This is exactly what I am trying to do myself. A wise selection of the GR2 to start from is of maximum importance, as we cannot add/remove meshes at our wish
Quote:
Originally Posted by Targor Avelany
Bones can be moved, textures re-assigned, even if not renamed.
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yet I have noticed that for your lifeboat you have managed to rename conveniently all of its bones and meshes. I wonder how you managed to do it