View Single Post
Old 09-03-13, 01:49 PM   #3730
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Targor Avelany View Post
I saw that post Awesome and I'm very curious how it works.
Also, I haven't seen TDW reply to it yet.
Let's hope that TDW will be soon in the right mood to resume working on his awesome tool

Quote:
Originally Posted by Targor Avelany View Post
In regards to backups & broken chains - yep, completely true. It is very tedious sometimes. That is why I, generally, try to select a unit that has close number of meshes/texture maps to what I require to minimize that risk.
This is exactly what I am trying to do myself. A wise selection of the GR2 to start from is of maximum importance, as we cannot add/remove meshes at our wish

Quote:
Originally Posted by Targor Avelany View Post
Bones can be moved, textures re-assigned, even if not renamed.
yet I have noticed that for your lifeboat you have managed to rename conveniently all of its bones and meshes. I wonder how you managed to do it
gap is offline   Reply With Quote