Quote:
Originally Posted by Targor Avelany
Depending how complex the unit is and how many maps actually cover it.
As you know, TDW was not able to bypass the problem with assigning more than 3 maps to a mesh. It is moderately simple to make up to a medium level complexity GR2 from a very simple one (like a life boat, with very few meshes/bones).
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most SHIII to SH5 ships use just one of each map (diffuse/specular, self-illumination and bump), and are split in several meshes so it is unlikely that each mesh will need for more than 3 texture maps and 1 material assigned. But talking about the same topic, have you seen
this post by me? Unless I am very much mistaken, it seems I have found the perfect exception to the "two materials" rule.
The worst problem I have met so far with TDW's editor is its tendecy to break chains, especially when bone/meshes are renamed or when unused materials are removed. This forces to frequent back-ups, in case something goes wrong. Moreover, I have encountered a weird problem that I have still to solve with distorted diffuse/AO mapping on the lighthouse model that I have been workin on lately.