Quote:
Originally Posted by tonschk
Hopeless  , the usual problem, the shadows far away are better and more accurate and the shadows closer to the player are more blurred, In my opinion the resolution must the opposite, therefore better resolution closer to the player
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It seems to me that some shading is applied to the edges for making shadows to look smoother. This is not visible in far shadows because the shaded area is lesser than one pixel wide.
If the above statement was true, we should look for a way to reduce this shading, because as it is now it results an odd blurring effect