Quote:
Originally Posted by Rockin Robbins
Running TMO2.5/RSRD I'm sitting decks awash in the slot on a moonless night, getting tagged on first salvo by bad guys more than 4 miles away. Under TMO 1.7 I could run 3 miles away on the surface without any problems. If they did send shells my way (didn't happen very often) they were wild at first, not dead on my smoldering carcass.... 
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TMO 1.7...you weren't gone that long were you

On a moonless night you should be able to get in 1500 yards...I think 1.7 gun range for TMO was 6000, now it's 10,000.
I'm gonna try to get done with my night env mod for RSRD today. Making a new env for night darker and getting the sim tweaked is like pulling teeth. Right now you can get too close, about 600 yards. Just trying to figure what a good night range should be when moon is out. Duci once told me there is no perfect balance, problem is too many values effect day and night. Even today often your crew can't see ships far enough in the day, then too much at night, that's gotta be reversed.