RR, I agree with your perspective completely. Furthermore, I appreciate that you wrote so exhaustively upon the topic. You have a clarity of word which is laudable.
I believe there would be some merit to having a game that randomized the world at the beginning. The captain would have to make his own evaluation of choke points and perceived military objectives of the other side, rather than know what landmass might be invaded, or where to lay in wait for convoy traffic. However, 'ahistorical' gaming is something of a particular interest for me. I have always enjoyed making other decisions than what may have actually been made, to see if I could achieve better results.
Gary Grigsby's War in Russia (circa 1990) was great for this. It allowed you not just tactical & strategic control, but you could change production priorities back in Germany. A very good, basic game.
|