RR, it sounds like what you are proposing is an 'ahistorical' game wherein equipment and nations are the Only thing the player is sure of, where they are told 3 days before a battle that SigInt indicates there may be a fleet encounter at xyz, and said encounter is randomized to replicate an encounter of battlefleets. Departing from history is the only way to subject the player to true realism.
I am intrigued by this idea, but is SH the vehicle to do it? It sounds like we'd need to start from scratch for such realism. True realism might even mean randomizing land masses and seas.
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