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Old 08-28-13, 09:42 AM   #12
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
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All it does is change the vision of attacking airplanes to match that of TMO 2.5. It should work fine with all mod configurations as long as your are using RSRD in there somewhere.

If you're not using RSRD, all bets are off and I'd place a small wager against it having the desired effect. RSRD redefined the sensors aboard aircraft from stock sensors, and so did TMO.

I'll do some research on the stock game and see if I can cook up an analog for not using RSRD or TMO. I don't know if Capn Scurvy drew outside the lines of optical corrections to the periscope to mess with aircraft sensors, but knowing him, I severely doubt that he did. He's a disciplined modder. Eye candy mods also SHOULD be harmless.

But you never know when a modder will draw outside the lines and make unannounced or announced changes to items that have nothing to do with why people want his mod.

Lurker, for instance, made announcement after announcement "if you layer mods on top of RSRD chances are YOU WILL BREAK IT. and I won't help you if you do. Plenty of mods that say they are RSRD compatible are not." That was because there were very vew aspects of the game that he didn't twiddle with. And, ironically, if you were a TMO player and loaded up RSRD, you were no longer playing TMO. All kinds of gameplay settings were trampled and changed by RSRD. Efforts were made to try to keep modders within their category, but some modders were just too big for their mods. The bottom line is that RSRD for TMO is NOT TMO compatible at all. It replaces Ducimus' carefully wrought AI settings and changes the entire balance of the game.

My goal, and others share it--the mod will come from them not me-- is to restore TMO to the TMO/RSRD combination, keeping only the campaign aspects of RSRD. And they are uncovering needed enhancements to the campaigns in RSRD, which will be incorporated.

Even then, there can be a serious discussion as to whether what RSRD tries to do introduces any actual realism into the campaigns at all. For instance, you (benefiting from a perfect crystal ball no real skipper ever had) are sitting in the middle of the Slot waiting for the Tokyo Express on its way to Guadalcanal. Here it comes (big surprise.....) and you attack, crippling a DD. In real life all the others would pour on the throttle and deliver their troops, leaving the stricken to its fate. The mission was more important than the loss. But in the game, all the ships of the convoy will stop and hunt you down. They start out where they are supposed to be but end up doing stupid stuff.

Okay, so you come back the next night. Has your presence modified their route or timing? No! They'll do exactly what they did in the real war. But they are no longer IN the real war, they're in YOUR war because you changed what really happened. They will ignore you and robotically do stupid stuff. This is not realism.

Reality was that captains were sent to assigned patrol positions where they did not know what was going to show up. When they were told what was going to show up sometimes it did and sometimes it didn't. In that regard, the stock game's scheme is much better than RSRD because of its unpredictability. Unpredictability is the essence of war. RSRD trashes that. Just like OTC. Both mods seek to rationalize an irrational process.

Last edited by Rockin Robbins; 08-28-13 at 10:36 AM.
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