Quote:
Originally Posted by Rockin Robbins
I agree. Japanese radar was nowhere near our capability and only existed on capital ships. They didn't have radar fire control or anything like it. So I agree that it should work not very well at all. Most of the time it was broken down in R/L anyway.
I would like to come up with some patches that reduce night visibility to about 3000 yards and incorporate your radar fixes. I think Lurker was tired of listening to people making suggestions and decided to just stick it to us in his last release. After all, the horizon is 5 miles at periscope height and those ships were firing from 4 miles on a moonless night. That's so unrealistic they'd have to have Superman aboard. They were good at night fighting. But they couldn't see when there was nothing to see.
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Escorts, well some, did have radar in later war and a few such as Matsu's had it from early 44 when they began to enter service.The big ships of course had it much earlier.
The problem with IJN radar in the game is either they see you or they dont, the fact they didnt have a ppi scope but used the a scope type display.This is why us subs could pull off night surface attacks on convoys with radar equipped escorts, they melded into the screen and they were just one of many lines popping up on the scope. Also, subs are tough to pick up.I think about the AI subs in TMo RSRD, US radar can not detect them, guessing the min height is not low enough. The scope shows fishing boats but your radar operator will not report them as contact.Subs just dont show up at all.I think of the Batfish in Feb 45, it found the three subs based on the the radar signals their APR was picking up and homed in on that, their Sj never picked up japanese sub until they were pretty close and the IJN subs never picked them up on radar.
Armistead got it down to where with right profile, they dont detect you on radar until 7,000 yards in most cases, maybe less still little too far but better than the 8800 yards before or the 14 miles RSRD had it set to.I agree, its about finding balance, you want to have to worry if an escort has radar and if possible dont want to set a range player knows to avoid. At least with the APR in TMO(I remember suggesting it and have always been graceful to ducimus for incorporating it) you can get an idea of where the radar singals are coming from and avoid that side of the convoy etc.Sometimes, it forces a long range shot, which is realistic. Take Ichi Convoy and USS Jack comes to mind, Jack could not get close because enemy escort had radar, kept picking them up and chasing them off.Ended up firing from 7,000 yards(I added Take Ichi to RSRD, its a challenge between the 12 escorts and zig zags.Need to get an escort with radar in April 44)