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Old 08-27-13, 09:57 AM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Rockin Robbins View Post
Has anybody noticed that in TMO 2.5, where it was formerly safe to operate on the surface within 3000 yards of warships at night, now you can approach them flooded down to 30' at six knots and they open fire at further than 6000 yards? That is just impossible on a moonless night where I'm not making any wake at all. It's November 1942, so radar on capital ships (can't identify them) isn't present. This change makes engaging warships impossible, as they are already fast moving. If I can't approach within 6000 yards without being submerged I might as well not be here. It means that when you see warships on radar you just submerge and let 'em go by.

You know, this is no fun at all. I just got hit by the first shots from 8,000 yards on a subsequent test..... Decks awash, ahead 2/3, radar report of something at 9,000 yards. It heads directly to me, opens fire at 8000, "we have flooding sir!" with the first salvo. Not realistic. Not fun.
Been so longer since I played TMO without RSRDI forget but I know with RSRD, RSRD's visuals and radar were way too good.I had escorts spotting me at 8 miles in daylight in fog etc. Tater released a patch that toned it down but kept it challenging.Ill send it, just PM me an email.
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