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Old 08-26-13, 02:15 AM   #48
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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Quote:
Originally Posted by the_frog View Post
WB,

GWX uses markings different form stock SH3 (and from all other big mods), in order to represent the different signs on fuselage, wings, tail. That means the mesh elements of the markings have a different UV mapping.

A quick solution could be removing the mesh elements for markings inside the *.dat files and replacing them by the respective ones of GWX Avenger / Liberator. This presumes the models are build to scale, i.e., have same dimensions

Hope that helps
I was with you all the way to 'mesh elements'.

I'm completely useless at models and have to rely on the generosity of modellers to allow me to use their models. If the mesh elements are removed, does it mean that the markings won't work in other supermods?
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