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Old 08-25-13, 04:03 PM   #5
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
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That's the problem with having circle runners in the game. In R/L the sonar operator's only job when firing torpedoes is to track the torpedoes. He could tell if they were running true on vector, or whether they strayed from the set course. And he could tell in an instant that they had a circle runner. Trust me, he'd announce that instantly.

Now if the sub were submerged, the torpedo would be set fifteen or 20 feet deep and that would be the exact depth of juicy parts of the very slow-moving submarine. Warning or not, there's a good chance of eating your own torpedo.

But in your scenario, unless you're running the torpedo on the surface, there's about zero chance of getting hit. You were running away on the surface. The torpedo should have passed under. After all, it's very difficult to hit even a DD because torps tend to pass under. But they hit your sub every time? Makesanosensa.

So two things: you would know in R/L that you had a circle runner. If you were surfaced, the circle runner should be harmless.

This is the opposite of Ducimus' achieving realistic player behavior by unrealistic events. This is producing unrealistic player behavior by realistic events.
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