Crew Management
Basics
Crew management is an important part of the game. Each crew member has a level of endurance that continually decreases while he is on station. The less endurance a crew member has, the more inefficient he is at his job. For example, a tired sonar operator is more likely to miss sound targets than one who is fully rested.
Note that the red exclamation mark looks more threatening than it is. The only thing that happens is that the crewman gets less efficient - he won't die or something of that sort. I've been very nasty to some crewman on purpose, and I have never seen the endurance line go below 30-40%.
To recover endurance, assign the crew member to quarters.
Higher ranking crew members have more endurance and can stay on station longer. Higher ranking crew members also take longer to recuperate; rotate your officers often to keep them healthy. A junior officer can be used as the "whipping boy" to boost efficiency in a compartment while the more senior officers sleep. The junior officer still provides a boost no matter how fatigued he is and he won't mutiny.
Certain medals will reduce or eliminate a crewman's fatigue.
It is also possible to modify the game files to remove the fatigue system completely if desired.
Time Compression
Crew endurance is frozen when running with any time compression greater than 32 (i.e. 64 and up). While this means that your crew will not become fatigued during this time, it also means that crew in quarters will not recover any endurance.
Crew Deployment
Some crew members have small yellow icons under their sprite. This means he´s good at certain tasks. Below is a list of available qualifications (with the German name given in brackets):
Watchman (Wachgänger)
Gunner (Schütze)
Flakgunner (Flakschütze)
Radioman/Sonarman (Funker)
Helmsman (Steuermanm)
Machinist (Maschinist)
Torpedoman (Torpedoschütze)
Medic (Sanitäter)
Repair (Mechaniker)
When crew are deployed to certain areas of the U-Boat, the "efficiency bar" will change to indicate the current performance of that area. The "efficiency bar" is black when there are no crew deployed to fully green, when it is at maximum efficiency. Placing a "qualified" crew member in the appropriate area will increase the efficiency of that area far more than placing just any crew there. This is in the same way that placing an officier (with more experience) will help more than a lowly sailor.
The type of "qualification" an area requires is shown by the small yellow icon next to the area name.
Note that it doesn't make sense to give an officer the "Radioman/Sonarman" qualification, as officers may not be placed in the radioroom (only petty officers and sailors); accordingly, the game does not allow it.
Each time the crew returns from a mission, there will typically be one additional "qualification" to allocate.
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