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Old 08-23-13, 11:33 AM   #2
Bubblehead1980
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Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by c13Garrison View Post
I'm discovering I can attack on the surface at night, so long as the water is licking the lip of my conning tower. If I set depth to 29 feet I seem to not be visible above 1200 yards.

Now of course, I have to be stationary completely, but at least it is possible.

And I'm having to use about 50% more torpedoes Bubbs, so your mod is definitely having an effect. No duds (maybe a couple deeps but I don't know for sure) on the Mk 10's yet, but the warhead yield is certainly less. I'm assuming its the historically accurate result you were going for!

TMO/RSRD
I'll ask Armistead if can send you the darker nights mod, it makes realistic night surface attacks possible.Can be on the surface, no decks awash and attack and get away.Once alerted though, spotlights get on you.RUN. lol It's great, a big piece of the game that was missing for a long time.Can actually get inside a DD screen at night now as so many skippers did.Of course moonlight etc matters.Definitely gets blood pumping when you have an escort 1000 yards ahead and 1000 yards behind and youve moved in as part of the screen, slowing slipping inside and turn to attack then rush out before torpedoes hit and they throw spotlights on me.

Hmm i actually didnt adjust the yield in V1 since I use Longer Sinking Times for TMO which sinks ships by flooding and compartment damage, not hitpoints. I sink large freighters with one well placed Mark 14 at times. Without the LST mod game sinks ships by hitpoints mostly. I think the higher number of torpedoes comes from the duds, prematures etc?

Yes, I was aiming for that result , to be historically accurate and you should have a patrol where torpedoes rarely premature, just depends.I can tell you that as sub skippers discovered, having torpedoes impact at smaller angles lead to less duds.The classic standard 90 degree shot was avoided.Setting up so torpedoes make a "glancing" blow is not as easy, esp on escorted ships but it'll bring the dud rate down.I made it where impact angles absolutely matter when it comes to duds.
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