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Old 08-21-13, 08:29 PM   #9
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Admiral Halsey View Post
Making the AI Japanese fire torpedoes? I can see it now. "CAPTAIN! TORPEDOES OF THE STARBOARD BOW!!" "Really where?" BOOM! "Oh."

Yep. If can make the pt boats and Destroyers in game fire them, I am sure the subs could.Unfortunately I will have to learn this and I dont have time, classes just resumed this week.Honestly, trying to enjoy my last bit of time to play Ill be too busy for next few months to get any real patrol time in.

That is exactly what I want.One challenge would be could/would the lookouts be able to warn of them? Since the japanese submarines will not show up on radar, could be a real danger as they are only units who can get close enough to have element of surprise (much as in RL) .I just had a close encounter with one yesterday(http://www.subsim.com/radioroom/showthread.php?t=206819) but all could do was fire his gun, gave me a nice scare though as it had a skilled crew.Now dont think will ever be able to make it where they can react and dive but they can be made to always be submerged or on surface and could be made to fire torpedoes, would make for some interesting moments. Even if torpedoes rarely hit as ive seen with the pt and dd ai torpedo mods, itd add an element that has always been missing.

The close call i described in the link for example, if he had fired torpedos instead of a gun, may have been too late, he had an ideal set up, maybe 4,500 yards away(light fog, choppy seas) with a 80-90 AOB.

This would also help as I've added AI fleetboats to the campaign for can have wolfpack tactics(still working out some things) in later war but all they can do right now is act as distractions, need torpedoes to fire at enemy ships.
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