08-20-13, 10:07 PM
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#8
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by irish1958
If you use set keys you can couple opening the tube and firing the torpedo. I am not sure if you do this that enough time passes for the tube to open before the torpedo is fired.
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My comment was to the purpose of dividing the actions of torpedo launch, not combining them. Even with the seperate task of opening the outer doors, the mechanics of the torpedo launch are greatly oversimplified. I'm not sure why you would want to couple the actions, since the game, as is, allows one to fire the torp without opening the outer door first.
If I could, I would mod the tubes so that you first had to flood the tubes (a matter of some minutes, as there are a number of other tasks involved in getting the tubes ready), then open the outer doors (a faster operation), and only then, firing the torpedoes. As it is, the game makes firing a torpedo tube as simple as firing a revolver. This has always bugged me.
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