Thread: Hydrophone
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Old 08-15-13, 11:21 PM   #7
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
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Quote:
Originally Posted by fred8615 View Post
Is it just me, or has anyone else noticed that with RSRD installed (over stock game for me) that you don't get sound contacts when surfaced? You only get them after diving.
In the beginning there were pretty strict categories of mods. TMO was a sulermod but mostly aimed at gameplay. RSRD was a campaign mod only dealing with enemy shipping distribution and addition ship types. ROW was an environmental mod: weather, wave behavior, sky and water colors.

As time went on modders lost their discipline and began stepping on each others work. Lurker decided sonar shouldn't work at all on the surface. So he made it that way in his campaign mod, overwriting the legitimate territory of TMO. I think just about everybody who loads up TMO wants gameplay according to Ducimus.
I know I do and I spent considerable time convincing Duci that sonar function on the surface was more historically justified than no sonar at all when on the surface.

There are WWII subs afloat today where you can use the sonar to listen to harbor traffic. Those subs are, of course, surfaced.

This isn't the only example, but it is a good one where Lurker left his campaign territory to deliver a message that if you are going to use his realistic ship disposition, by God, you're not having sonar at all on the surface. He also changed crew competencies from TMO settings. I'm not too happy about that.
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