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Old 08-15-13, 04:07 PM   #12
Leandros
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Join Date: Jul 2008
Location: Stockholm
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Quote:
Originally Posted by Jimbuna View Post
After installing the above, check you have a folder named 'MODS' in the game directory...that is the one you should download your additional mods into.
I understand that now but what about the installation of the JSGME itself? Where to put it. Does it arrange for itself? Should that be put in the "MOD" folder, too?

What I tried to explain is that there were a lot of mods (folders) in the MOD folder. After having downloaded JSGME and opened it (it was empty) I moved a few of these folders into it and activated the first one, that seemed to work but when I tried to activate the second one it gave me the response I described above.

What I suspect is that those mods were installed by the new GWX 3.0 installation. First I believed they were something left after the old (GWX 2.0) installation. That is why I started to fool around with the JSGME enabler in the first place.

Problem is when the mods (folders) were moved into the enabler I was not able to get them back. As a result I have seemingly lost some functions like special effects, explosions, torpedo launching sound, cannon and machine cannon sounds.

Do I have to reinstall the GWX 3.0 to get the original mods back into the system?

Fred
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