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Old 08-14-13, 11:40 PM   #5
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Not to rain on anybody's parade, but the way the game simulates the exploder function is complete nonsense. In the US Mk. VI exploder (the one used in the Mk. 14 torpedo), there was no setting the exploder to "magnetic" or "contact"; it was a dual function device. The magnetic feature was sometimes disabled by cutting wires (so I've read), and rendering the exploder a contact only unit. This was a permanent change and until fairly late in the war, AGAINST ORDERS. Because of this, it was not generally admitted, and tended to obscure the actual number of exploder failures.

The point is that the tactics people use, involving changing from magnetic to impact and vice-versa, are very much at odds with the history.
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