- It goes with out saying I hope that the no pack man and halo mod is a should be stock or have the option to be shut off?
- Working toilet room prop, as many working values and doors, books, things as possible in the sub.
- working Christmas-tree light box!
- Spinning record graphic and louder sound when standing near gramophone, (this has been done already for SH3)
- working gages, CO2 level and other dummy gauge "props" should work!
- working fuel level gauge!
- working depth under keel button (Box found near navigator maps)
- Different lighting IN the boat red white and blue electric lights depending on time of day!
- Alone in the dark battery flash light (torch UK), to use when lighting going out with a damage effect, that would be a new effect that should be added.
- New helm station working manual dive plains when there!
- New station working manual trimming ballast values!
- Repaired target lock and change for auto TDC!!
- Mod control applet with check boxes to take away or add working mods, and choose between different interfaces such as the modern (that I hate) or wwII stile historical looking controls.
- More das boat sounds and a variety of sounds not the same every time (with the option of swapping and adding sound waves from with in the mod applet see #12.
- JSGME integration
So I hope this is a good idea of a standard new build of the game that is flexible and can be used as a more stable base for old and future addons.
I think this is something to strive for as an "objective list" I make no claims that it will be easy.
PS It would be nice if Ubi would make available here reference on how the game is made so a modder has a means of being able to know at a glance what every part of the game dose as most modder's work is spent only trying to reverse engineer the game to understand it, it seems! what a waste of their time!