Skill is related to the complexity of the task, the amount of training needed to master the task and the genetic and physical makeup of the individual.
As an example, consider the skill needed to drive a nail with a hammer. For most people, it is easy to learn and master and having twenty years experience will not improve your performance.
A newly commissioned boat will not have an unskilled crew. And a seasoned boat will have a number of unskilled personnel.
With this reasoning, I assign every crew member (via SH3CMDR) a station, skill level and decorations at the onset of a career. This allows me to keep the same crew at the same station through the mission, as in real life.
I suspect Sailor Steve spent most of his time in communications and not in the engine room (although he might have spent a bit of time in the galley pealing potatoes on KP duty).
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Irish1958
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