Quote:
Originally Posted by TheDarkWraith
It's all right there in the files in FX_Update. Unless you are VERY familiar with the files and controllers of the SH series it probably doesn't make any sense to you. It was all done via hex editor also  I use the method of 'cloning' the node so that the effect is used only once for every lighthouse (special node type for this).
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TDW I already recognized your cloning if I just use a little offset on your modified files while comparing to the stock ones.
I was just wondering because in the Goblin Editor your changes won't show up.
Even so I have a master in computer science I'm a bit on war with Hex, and all the Low Level stuff. Being more in System architecture and managed code stuff.
Nevertheless I'll follow down the road getting more involved in the existing controller and their usage.
Is there any documentation on controllers available or have you all gone the hard way by either try and error or hooking into processes