Quote:
Originally Posted by Trevally.
Looking good Gap 
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Thank you Trev. The next week I will be out, but I plan to rework similarly other beacon 3d meshes I have found on the web (variety is the salt of life

). Some of them are way to detailed, and have to find an easy way to simplify them. According to your experience, which is the maxing number of polygons/edeges/vertices that SH5 can handle safely?
Quote:
Originally Posted by oakdesign
Hello gap
as I'm fddling about the 3D gr2 at the moment as well. Maybe you could share some experience.
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No mutch to share at this moment: so far I used TDW's Editor for editing other stuff, and I am just moving my first steps into importing complex objects
Quote:
Originally Posted by oakdesign
1. I've exported the Object12 from wilhelmshaven.gr2 which is the included lighthouse model.
2. Took costal_guns_small.GR2 as base,because it's avery simple one only including only 3 subsets.
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Good choice but, take the following statement with a pinch of salt, the possible presence of deformable vertex data (due to gun animation) could be a source of problems...
Quote:
Originally Posted by oakdesign
3. Imported the exported mesh from step 1 into the gr2 from step 2. the Object is importetd and I can succesfully save the changed gr2.
Now it comes to the issue I'm currently dealing with. As the imported Object is placed far away from the World center I'm really have problems to reposition it within the TDW GR2 Editor.
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In theory you could reposition the imported object by moving its binding bone, but as the lighthouse is way off from the center of the scene, the method you have chosen is more advisable anyway
Quote:
Originally Posted by oakdesign
I could import the exported mesh into Blender and reposition it there but until now I can't import the changed *.obj file from blender back into TDW GR2 Editor. Still analysing the *.obj files exported from TDW GR2 Editor with the ones created by blender in order to find the correct blender export settings.
Maybe someone can point me into the right direction.
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I have just done what you are trying to do, without problems:
- exported the lighthouse model from wilhelmshaven.gr2;
- moved its vertex coordinates using Wings3d, which I know better than Blender;
- imported the edited lighthouse into costal_guns_small.GR2 (replacing Costal_Gun_Small_base's meshes)
- modified its material to use the correct texture.
Result:
In order to help you I need for the following information:
- what are your GR2 Editor import/export options? Are you trying to export re-import the AO map?
- does the GR2 Editor throw any error message when you try to import the modified mesh? If yes, can you report it here?