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Old 08-11-13, 10:20 AM   #275
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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Quote:
Originally Posted by Popeye the Salior View Post
Love the USS Ohio mod by the way but on the downside it doesn't have 24 trident nuclear missiles same with the SSGN variant except its lacking a 156 tomahawk guided cruise missiles.
A few things about that. First is the limitations of the game itself. A WWII sub-sim wasn't meant to emulate cold war and beyond tech. Second, those are both land attack missles. While the SSGN variant you can launch the Tomahawk at ships, hitting them is another thing all together. So while modeling all these things would be nice there's either no point (imno) or it's not possible

Quote:
Originally Posted by bloopgun View Post
Well I tried this, everything seems to work except one glaring issue. The sub apparently has a 4 knot top speed....
This has got to be the most common question that I get on here with the most overlooked answer. You need to activate the main engines by pressing the little red button above the battery/fuel/co2 meter.
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USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
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