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Old 08-11-13, 02:52 AM   #3
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
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first off please remember the game is about 10 years old. to have a super advanced AI you would need to string several super computers together to start out with might also need a programer. second i nothiced you are new so welcome aboard

now to your report

your first point it sounds like an early war crew as close to severly mentally challanged crew you will come across. the later the war the more skilled the crew and the more deadly they are to you. though this can happen if you are using a ship inertia modwith an inertia mod sips will even run aground and catch fire

point 2. never had that issue if anything they seem to always react to early and almost godlike

point 3. yeah thats the truth.

point4. not to my knowledge

point 5. you can dead recon using the ruler and refering t9o how the map is already broken up into grids

point 6. finish the patrol in the secor assigned then manually plot the course to the new assigned base (or IIRC you could just return to your original base and it should auto transfere you)

point 7. no mod out there that I know of However it may be possible to make one but i do't think it can be done.

point 8. its just some pretty eye candy. might be possible to create it in a randomized way using SH3 commander; but this is a little beyond my knowlwdge could someone else chip in?

point 9. OLC maybe? not entirely sure of a mod other than MAgui or OLC that might be the fix you want. uboot HAHD should have a new TDC in it but it is still a work in progress

as for fishermen and sail boats you can sink them because historicly they would report Uboat possitions to the allies so by not sinking them you run the risk of a destroyer battlegroup coming after you.
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