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Originally Posted by sober
[TEC] undersea.GR2 aka rocks .
First of all I need the rocks cloned and called a different name so they can be placed with the object editor on the map . What I would like but don't know how to do is have the rocks visible above water .
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Have the rocks any render controller assigned to them? I mean somethink like VisibleUnderwater
Quote:
Originally Posted by sober
I can make them bigger with the GR2 editor but they don't appear above the water .
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You can as well export their meshes, scale them into a 3d application, and re-import them into the GR2 file
Quote:
Originally Posted by sober
Delete the plants , they have to go for this little project . Make 2 different rocks . 1 is collisionable object and the other one not collisionable . Any takers .
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You want to simulate skerries, don't you?
You don't need to give up seaweeds or anything else imo: just clone the seabed GR2, and deal with the cloned file as you would do with any other object