Quote:
Originally Posted by BigWalleye
Have you tried putting a keybinding entry into [Cmd48] "Rotate_hydrophone" to see if the [Cmd48] is active? As Key0=0xXX,,"X". Might work.
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I tried and not work, but thanks for the suggestion.
I thought others players used it, but apparently not because nothing is said about it in the documentation. Anyway, it's a bit unrealistic (unless the headphones have extension cables

).
More troubling is the loss of audition, every time you change the depth being submerged. What appears to be caused by the "Hydrophone-Fix" that provides h.sie with his V16B1.
Are only a few seconds, but added to this the constant loss of depth ("Silent-running Fix" Stiebler4B Add-ons), when one tries to escape from 2 or 3 escorts, things get complicated.
The player loses the audition as well as the sonar man, you must be constantly ordering to report the closest contact, while you try to keep track of the others.
That happens to you Sir?
Regards.