Quote:
Originally Posted by Armistead
Well, it won't hold speed submerged, just surfaced. I figured the zones weren't there, Pete blasted it non stop, finally even got beside it, but sub finally sunk it.
I guess it could be fun to put one in places, to pull escorts, but you would have to know what time to be there. Course it would be cannon fodder, because it goes into attack mode like a ship.
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Well I have the timing down on two convoys in Luzon Straits in August-September-October 1944.One is a convoy I added, one is a large convoy already in RSRD.I have the timing down so they get close enough to alert the enemy, then hit their last waypoint and disappear, ie they "dive". Like I said, in the first trial, it pulled all escorts away from my side, of course the merchants slow and began constant helming, but now with darker nights, its easier to rush in on surface and with escorts off hunting others, can move in faster submerged if needed.
I'm asking a few different ones about how to fix up the fleet boat, want to place deck deck and 40 MMM 20 MM which is missing from the AI fleetboat, perhaps .Longer term, want a way to make them fire torpedoes, surely if other ships can be made to do so, a fleetboat can fire them, even if it could only fire two torpedoes, it would add to things.
This is a project I definitely want to be part of the mod.Thinking I will add 10 wolfpacks , start with the first ones in late 43 and add them over course of 44 and in 45.Adding "orders" before one departs and messages to and from other subs is also an aim, im still figuring all that out.Timing is everything. Armistead, you mentioned zones you are using for your special missions.Could they be used to spawn ai fleetboats when reach certain areas? Send messages to form a wolfpack etc?