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Old 08-04-13, 11:27 AM   #9
Jimbuna
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Join Date: Feb 2006
Location: 250 metres below the surface
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Quote:
Originally Posted by Wolfwind View Post
Hello everyone!

I finally got active on Subism, after reading it for a while.
I've got two questions:

1. I've got some strange problem (in SH3) with torpedo tubes hatches. From time to time, I cannot open them, separately from firing (i.e. the "q" key doesn't work). Normally, loading a previous save helps it, but I am a bit annoyed with crap. Had anyone encountered similar bug? What can I do about it ?

2. I recently turned on the event camera on, just to check my torpedo runes, for a sake of training. What I've seen, made me happy, as ma manual targeting proves quite alright, but very often my torp hits the ship, only to bounce off it, without exploding. After that, it drowns, hits the bottom, and then explodes. While it happens very often within 090 degrees shots, it is probably not the matter of angle being too wide, but also can it be a dud, if it finally explodes ? What makes them glance off?

Happy to get any answers.

Take care
Wolfwind
The Germans had torpedo problems early in the war:

http://www.uboat.net/history/torpedo_crisis.htm

All torpedoes need to run 300m before they are armed, the exception being the Falke which requires 400m.
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