Smartphones since the iPhone 3GS can handle a lot. The hard part is to learn and discover all the tricks and the traps of the hardware.
One problem is to support many different devices. If I would try to support android from the beginning I would run into way too much problems because of all the different hardware. That's why I'll release on iOS and then desktop first.
One of the benefits of cross platform games for mobile and desktop is that you could share the saved game status between devices. That's the plan that I have with WOTA: play at home, save and continue on the train or wherever you want. I'll guess you will do something similar?
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