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Old 02-23-06, 11:32 PM   #4
stevemercer
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Join Date: Jan 2006
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Well, I thought it would but it seems my pc has a stubborn streak and now on that particular mission none of the TLAMS will fly. All of them just shoot into the sea and look like they are flying at 38 knots above the warer surface, half torp speed. This happens only in a scenario where I script in a mobile skud. My other missions without the skud mobile object work fine. Oh well, just another six leg creature that infests a program with a mind of its own. I have windows xp, service pack 2 and just added ie7 with defender 2 betas. I did use nortons back up but that just tore me all to pieces so I got rid of the back up and then that fixed subcommand. Well those with the real skills in codes can do it best. I really appreciate scx II and am enjoying the vastly improved subcommand more than ANY other game I ever had. As far as the skuds go, I can workaround and use the readies as a target. That has worked well. I just thought it would be real neat to have to calculate a TLAM trajectory to hit a moving target. But this is a sub simulation, not a target shooting range and I will just keep priorities in the right place. Its more fun to sink an enemy sub that can sink me! Thanks again.
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