Quote:
Originally Posted by Captain73
P.S. Like the idea ....
You can fix in the next version, to prohibit access to the 88mm gun in stormy weather (with the wind of 12 m/s)?
Inability torpedo attack in stormy weather? (with the wind 12 m/s or 15m/s)
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Quote:
Originally Posted by Fifi
  ?? And what for please?
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Quote:
Originally Posted by Captain73
In the reality in stormy weather torpedo attack was not possible! Often in stormy weather captains U-Boot saw the enemy ship, but could not do anything! Had to wait for better weather or move to another hunting area!
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Quote:
Originally Posted by Fifi
Big waves never prevent from opening tubes and launch torpedos!
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Quote:
Originally Posted by Captain73
Big waves of the Atlantic Ocean does not normally allow the team to visit the toilet! 
Or you are talking about the game?
I spoke with a former captain of the diesel submarine of the Soviet period, and he confirmed that the severe storm torpedo attack is not possible with the position of the periscope!
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Quote:
Originally Posted by Fifi
Agreed for the scopes 
But you can listen and work from hydrophone...and again, you still can open tubes and fire a salvo...in storm.
I don't see why patcher would deactivate torpedo tubes in big weather...
If TDW takes this strange idea, i'll never activate it anyway 
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Quote:
Originally Posted by CaliEs
15 m/s = 54 Km/h windspeed = Beaufort 7 = 4 - 5.5 meter wave height.
So a torpedo obviously has a depth keeping problem when in "Near Gale" (=Beaufort 7) or above.
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What Captain73 and CaliEs are saying is true, but obviously the solution is not preventing torpedo doors from opening during heavy storms.
Imo, it is on the captain to evaluate at any moment the risks and the benefits of a given strategy, and he got the authority to issue any order as far as it doesn't involve an obvious and useless risk for the life of his crew and the safety of his vessel (as it would be ordering deckgun to be manned during a storm).
There are other ways to make torpedo attacks not viable during stormy weather. The first ideas that occur to me:
- making torpedoes to fail (much) more often on heavy waves than during calm weather, especially at shallow depth settings. This bugged stock feature was fixed by TDW and, if needed, we only got to adjust weather related torpedo failure rates
- making equipments to incur damage due to their misuse. In this special case, setting a random chance that torpedo dors can jam every time they are opened/closed, and increasing this chance on rough seas. This is not featured in game yet, but it is in TDW's todo list