Quote:
Originally Posted by Dignan
Really liking these masks. Thanks for making them. Good work 
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Thanks!
Quote:
Originally Posted by TheDarkWraith
MatFlags: 1 for transparency and 8 for bilinear filtering
MatFlags=0x29 is 0x20 + 0x08 + 0x01. I don't know by heart what 0x20 means, i'll have to look into the DirectX headers. But it's not a value you normally encounter.
The reason I say to set everything to 0x9 is because you are changing state in the DirectX pipeline everytime you switch from 1 to 9. Every time you change state it costs CPU cycles. Changing DirectX render states is the slowest thing to do and really can dampen frame rates.
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Good to know

makes me realise even more how complex is all that stuff!
I'll update soon to new version with smoothed binocular mask and new UZO file name compatible with last patcher.