Work is progressing...I am finding many new things as I dig deeper into the interior .sim file code.
I've updated the first post to reflect what this mod has developed into, which is basically a patch that corrects many out of the box errors that should have been addressed in an official patch. The process to correct these items is very tedious because I have to act like a detective and try to make sense of what all that hex code means. If I were a dev that knew what I was doing from the start, these type of fixes would have taken me no longer than 30 min to an hour to correct.
I've updated the bug list with some new items that I found. I'll also make new posts when I discover or fix new items to keep this thread updated.
-CA
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