View Single Post
Old 02-23-06, 11:22 AM   #97
PaulB
Watch
 
Join Date: Sep 2001
Location: Europe
Posts: 28
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by Raven434th
Ok ,well lets get back to the topic at hand...In regards to this new Navy/Fleet whatever,how are you dealing with the torpedeo bug which (I believe)directly affects MP sessions???I mean if ya can't dectect a torp comming in cause the pinging is messed up..how do we play multiplayer?Are there some set of rules to deal with this problem?
Right now we are just using 1.03 stock, with what flaws it has, and no particular rules to combat them. I believe the primarily flaw, apart from some funky handling/sub going up stern first, is with how preenabled torpedoes work - they seem to ping while they shouldn't. It's not that enabled torpedoes don't ping (not 100% sure on that but I haven't encountered it so far)- so, not a major problem. We hope SCS will provide a fix asap.

We may also be switching to the LwAmi realism mod for standard MP play if our membership wants it - not sure myself if that one ameliorates any of the big 1.03 flaws (like the torp issue), but it does have other enhancements which are quite interesting.
__________________
A war at sea... A war with no battles... no monuments... Only Casualties
PaulB is offline   Reply With Quote