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Originally Posted by Raven434th
Ok ,well lets get back to the topic at hand...In regards to this new Navy/Fleet whatever,how are you dealing with the torpedeo bug which (I believe)directly affects MP sessions???I mean if ya can't dectect a torp comming in cause the pinging is messed up..how do we play multiplayer?Are there some set of rules to deal with this problem?
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Right now we are just using 1.03 stock, with what flaws it has, and no particular rules to combat them. I believe the primarily flaw, apart from some funky handling/sub going up stern first, is with how preenabled torpedoes work - they seem to ping while they shouldn't. It's not that enabled torpedoes don't ping (not 100% sure on that but I haven't encountered it so far)- so, not a major problem. We hope SCS will provide a fix asap.
We may also be switching to the LwAmi realism mod for standard MP play if our membership wants it - not sure myself if that one ameliorates any of the big 1.03 flaws (like the torp issue), but it does have other enhancements which are quite interesting.