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Old 07-25-13, 11:28 AM   #4
Stoli151
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Join Date: Apr 2010
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Quote:
Originally Posted by gap View Post
The Allied WWII merchat cruiser / Q Ship program was a big flop. The idea is cool though, and it would be nice having more of these ships in game.



SH5 got two armed merchants already, HMS Rawalpindi and HMS Patroclus (as a proxy of Rawalpindi), not to mention the German auxiliary cruisers Carl Peters, Comet and Pinguin. I have never met them in game though, and I am curious to know if their guns are disguised somehow before they start using them.
In the negative, creating dummy but fully working weapons wouldn't be a big problem



This isn't really a problem. SH5 dynamic campaign takes dates and unit types and classe into account. We can make ships to appear when/where historically espected. We can even set individual ships, making them not to be respawned in game if they get destroyed at some point during the campaign.

On a side note, there were so few of these ships, that the chance to come along one of them should be very low anyway.
I totally agree the program wasn't very successful in RL. The mod in SH3 however, made me approach lone merchants in the early years with caution. Although I only met 3 in game, 2 of them ended my career. Knowing the small chance that they were out there was enough to make me think twice about just cruising up to single ships with my deckgun to save torpedoes. What an unpleasant surprise it was when that old rust bucket opened up on me with the power of a light cruiser. So I think the mod would be totally worth it if someone did one for SH5. I do also agree that the chance of running into one should be small, as it was in the SH3 mod.

Last edited by Stoli151; 07-25-13 at 01:49 PM.
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